If the player was lying, they forfeit any contraband or undeclared goods AND they must pay the Sheriff gold equal to the total number displayed in the bottom right corner of the card. If the Sheriff inspects the goods and finds that the player was telling the truth and was not transporting any contraband goods, the Sheriff must pay the player gold equal to the total number displayed in the bottom right corner of the card. Promises must be kept unless the promise is for a card that is not really in the bag, or for future actions. The Sheriff only gets to keep this bribe if they decide to let the player pass without inspection. A player may also include coins, promises of actions or cards as an incentive for the Sheriff not to inspect their goods. All other goods are considered contraband. There are four types of legal goods: Apples, Cheese, Bread, and Chickens. Players may only declare one type of good, and it must be a legal good. They may lie about the type of good, but they must be truthful about the number of cards. Once this is done, the player must declare what goods they are transporting. Next players will select which goods they wish to transport into town and place them secretly in a small bag to conceal them. Each round, all players not currently the sheriff have the opportunity to visit the market- where they can discard up to five of their cards and then replace those cards either with the top cards of the discard pile, or by drawing from the deck. The player with the most real cash on them will be the Sheriff first. Goods cards are then shuffled and six cards are dealt to each player with the rest going to the center of the table face down. Players choose a color and select the matching board. A player may lie, bribe, or mislead to get the most points scoring goods into the city without being caught. Players must declare what goods they have in their bag and the Sheriff may choose to let them pass or inspect their goods to see if they are carrying the goods they claim. In the game, players take turns acting as the Sheriff while the other players try to bring goods into the city. Sheriff of Nottingham was released on October 10, 2014. Sheriff of Nottingham is a multiplayer bluffing board game designed by Sergio Halaban, Bryan Pope, Andre Zatz and originally published Arcane Wonders as the first in their Dice Tower Essentials line. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff?s Deputies.Multiplayer board game Sheriff of Nottingham Designers The Sheriff can inspect any bag they want, but they must be careful, as they?ll have to pay a penalty if they find the Merchants were telling the truth. In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? The Sheriff?s shrewd, but not above taking a bribe to look the other way. He?s tasked the Sheriff to inspect Merchant?s wares, looking for any illicit goods. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. The bustling market in Nottingham is filled with goods from all over the kingdom. Will the Merchants get their goods past the Sheriff?
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